Showing posts with label Leo Guild. Show all posts
Showing posts with label Leo Guild. Show all posts

Tuesday, October 27, 2009

DEATH GROUND by Ed Gorman

Another older review. I posted it about a year ago, but Leisure has just released Death Ground in a new edition. It should either be on bookstore shelves or on its way. It is a Western that anyone and everyone will enjoy. The cover art is terrific, and the novel is even better.

Leo Guild is an aging bounty hunter. He is a former lawman, father and husband, but that is all behind him. Now he rides alone. He is melancholy, intelligent and violent; when he needs to be. He also has a past that sticks with him. He killed a little girl. The courts forgave him, but he can’t find the heart to forgive himself.

Death Ground opens on the evening of Guild’s 54th birthday. In lonely celebration he makes a date at the local brothel with a young “straw-haired” girl. Things don’t go as expected with the girl and his birthday truly turns for the worse when he is summoned to the Sheriff’s office.

Two men are dead. One—Merle Rig—hired Guild as a bodyguard and the other—Kenny Tolliver—was technically Guild’s employee. He hired Kenny to protect Rig while he paid a visit to the "straw-haired" girl. As he looks at the cadavers on the heavy mortician’s tables he figures his job is gone and it is time to ride on, but first he pays a visit to Kenny’s mother. A scene that unsettles Guild and also piques his interest; Kenny’s mother knew Rig and Kenny palled around with a couple local deputies.

Leo Guild decides he can’t leave town until he figures who really killed the pair and why. He has a feeling it is not the violent mountain man being blamed by the Sheriff, but he doesn’t have many suspects. He doesn’t have anything but a hunch, really.

Death Ground isn’t a traditional Western. It, like all of Gorman’s Westerns, is a noir mystery wrapped in the trappings of the Old West. That is not to say that the historical element isn’t accurate or interesting, because it is. It is also central to the story, but an Ed Gorman Western is more of a historical mystery than anything else. A hardboiled historical mystery at that.

The prose is tough and tender in varying shades. It defines the story, action, and protagonist with a lean, smart and melancholy and literate style:

“Then he started digging snow up with both hands, and he covered them good, the two of them, and then he stood up and looked out on the unfurling white land. There was blue sky and a full yellow sun. Warmer now, there was even that kind of sweetness that comes on sunny winter days. It made him think of pretty women on ice skates, their cheeks touched perfect red by the cold, their eyes daring and blue.”

Leo Guild is an everyman. He is the man who does what needs to be done. He isn’t a hero, or a villain, but rather he is simply a man; a man who has seen much, done much, and lost much. Guild is an example of what makes Ed Gorman’s fiction so damn good: characters that are measured and three-dimensional; characters that act, feel and sound real. His male characters are strong and pitiful, lustful and scared, vain and dangerous, lonely and weak—generally all at the same time—and more importantly they are recognizable. And his female characters exhibit the same steady qualities. Neither wholly good nor bad, just human.

Death Ground is a Western that should have wide appeal. It will please the traditionalist with its rugged description of frontier life and the people who settled it. It will also introduce readers of hardboiled crime fiction to a new genre, but mostly it will please any reader who wants something tangible and meaningful mixed into a well-told, excellently plotted and immensely entertaining novel.

Monday, August 03, 2009

GUILD by Ed Gorman

Guild is Ed Gorman’s first Western. It was published in 1987, and reissued by Leisure Books this past April. The protagonist is a former lawman turned bounty hunter with a past—one terrible incident—that haunts him. He shot and killed a young girl and can’t forgive himself. He now resides on society’s fringes and survives by his wit and strength.

The novel opens with Guild dragging a bounty into the town of Danton. The man’s name is Maloney and he is friendly and likable. He is so likable he convinces Guild to purchase a bucket of beer to share before they hit the Sheriff’s office and jail. Once Maloney has been safely turned over and Guild has the chit in his pocket he decides to find a place to stay. He chooses a boarding house in town where he meets an angry young man that has a much larger affect on Guild’s life than expected.

Shortly thereafter, the young man is charged with a bank heist and his partner—a beautiful young woman that Guild becomes very protective of—drags Guild into the fray. It turns out Danton isn’t the town it seems to be on the surface. The law is crooked, and the town's founding family will do anything to keep their power and wealth. And Guild quickly finds the center of everything.

The Leo Guild novels are my favorite Ed Gorman Westerns—the protagonist is a dark and melancholy figure who is equal parts brawn and brain. He is a tough and violent man, but he is also self-aware. He understands human nature and while his view of the world is dark, his cynicism is never quite proven out and the blackness is never allowed to overtake him. He always finds something to admire about humanity, whether it is the beauty of a sincere woman or the hard fought integrity of a man taking the correct action no matter the consequences.

Guild, like all of Mr Gorman’s Westerns, is a hybrid—it is as much hardboiled noir as it is Western. The mystery is the centerpiece of the story, and the setting—the old West atmosphere and its dusty and wild towns—are the playground where it takes place. The true power of this novel is the sturdy portrait Mr Gorman paints of the past. He creates believable characters that behave very much as our own generation—they are tired, scared, lonely, naïve, brutal, horny, indifferent, kind and courageous; sometimes all at once. Which is most likely exactly how our ancestors behaved.

Guild is a damn fine example of a modern Western. It is hardboiled, tough, and entertaining. It will appeal to readers of both traditional Westerns and crime.

UPDATE. Leisure is reissuing all four of the Leo Guild novels. The next to be released is Death Ground, which was originally published in 1988. It is scheduled to hit bookstores October 27, 2009, and the cover art is pretty great. I read Death Ground last year and loved it. I also reviewed it here.